Released February 2023
Personal Project Showcasing 3D Graphics Programming and Shader Skills
This is a personal project made to showcase my current skills with 3D graphics, shaders, and physical based rendering. The scene showcases a variety of objects with different effects or shaders applied to each of them. It was created using Unity's Universal Render Pipeline, Shader Graph, and HLSL.
Within the Unity Editor, there are multiple properties exposed for each shader so that artists can adjust.
Click below to view the demo online. For best results, view on a computer.
Scene features include:
Technologies used:
Assets used:
View Demo Online View Source Code