Sam Sherrod
Software and Game Developer

Shader Demo - 3D Art Scene


Released February 2023
Personal Project Showcasing 3D Graphics Programming and Shader Skills


This is a personal project made to showcase my current skills with 3D graphics, shaders, and physical based rendering. The scene showcases a variety of objects with different effects or shaders applied to each of them. It was created using Unity's Universal Render Pipeline, Shader Graph, and HLSL.

Within the Unity Editor, there are multiple properties exposed for each shader so that artists can adjust.

Click below to view the demo online. For best results, view on a computer.

Scene features include:

  • Hologram Shader
  • Dissolve Shader with different smoothness values
  • 2D Dissolve Shader with a slider to adjust fade amount
  • Force Field Shader with different emission colors
  • Cartoon Water Shader with noise and normal vectors changed
  • Fresnel Glow Shader
  • Shimmer Shader
  • Gradient Shader
  • 2D Offset Position Shader
  • Texture Subtraction Shader with different base colors

Technologies used:

  • HLSL, C#
  • Unity 2020.3
  • Unity's Universal Render Pipeline 10.4
  • Shader Graph

Assets used:

View Demo Online View Source Code